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Scene 133
Scene 133 link
Clare with Stigma

Original magazine title

共鳴と糾合[1] Kyōmei to kyūgō (Collective resonance)

Issue, release date

January 2013, 4 December 2012

Tankōbon title

冥府の軍勢 Ⅰ[2] Meifu no gunzei Ⅰ (Army of Hades I)

US tankōbon title

N/A

New character

N/A

Quote

How gross. We'll stop this girl, even if we have to crush the hell out of her.[3]

Region

Toulouse[4]

Locale

Valley, hills and forest near Rabona[5]

Next scene

Scene 134

Previous scene

Scene 132

  • Army of Hades arc:
    • Scene 133 link 133: Part I
    • Octavia awakened 134: Part II
    • Scene 135 135: Part III
    • Scene 136 136: Part IV
    • Scene 137 137: Part V

Cold open[]

No cold open. Color plate of Clare with stigma in the original Jump SQ publication.[6]

Round I[]

Unknown aura[]

As the Ghosts rush through a Toulouse valley forest to intercept Cassandra, Helen senses a familiar aura nearby, but Miria orders everyone to concentrate on Cassandra.[7]

Clare alone[]

The Ghosts confront Cassandra, who launches her tentacled heads. While Clare's comrades take evasion action, Clare holds her position. Immediately four tentacled heads surround her, one directly in front—and three from behind.[8]

Clare fully awakens Ilena's arm and counterattacks with Quicksword. Clare minces the first head, then the three from the rear. Cassandra resorts to her locomotive tentacles, but Clare minces these also.[9]

In a final lunge, Clare tries to destroy Cassandra's vital core, but only damages the awakened body's left breast and Cassandra's real left arm.[10]

Clare lands among her comrades as Cassandra regenerates. Clare estimates that after the 7-year timeskip, her Quicksword technique may now be the equal of Ilena's.[11]

Miria's plan[]

Miria's interior monologue reveals her stratagem—while she and her comrades distract Cassandra, elsewhere Cynthia, Tabitha and Yuma collectively synchronize their Yoma power with Cassandra's (hence the Jump SQ title "Collective Resonance"), a technique that has parallels with Yoma Energy Alignment and Control and Yoma power harmonization. The goal is breaking the spell that Priscilla has over Cassandra's mind. And preventing the two from merging.[12]

Scene 133a
Engaging Cassandra

Up in the hills, Dae and Rubel observe from horseback the Claymore engagement in the valley below. Dae knows that the Ghosts' effort is doomed to fail. The Ghosts again dodge the renewed attacks of Cassandra, now completely healed.[13]

Elsewhere in the hills, Cynthia, Tabitha and Yuma realize their failure to synchronize with Cassandra. But despite this crisis, they become even more concerned about the mysterious, yet familiar aura that Helen noticed earlier.[14]

New Abyssal[]

Prey or predator?[]

Elsewhere, Destroyer–Priscilla confronts Riful's daughter. Destroyer–Priscilla places a hand on the girl's head, possibly to absorb the being. But the girl declares her hatred of Priscilla and hurls back Destroyer–Priscilla. The girl opens her mouth and launches veined Yoma rods resembling those of Dauf's.[15]

Destroyer–Priscilla counterattacks with her own rods, but the girl smashes the rods with her hair tentacles, then launches more rods.[16]

Unexpected allies[]

Terrified, Chronos and Lars are aghast at the turn of events. Miria's plan has failed. But the sterner female awakeneds decide to take matters into their own hands and join the Ghosts to stop Cassandra.[17]

Additional details[]

Notes[]

Cover art[]

Jump SQ 01 January 2013
Jump SQ January 2013

References[]

Tankōbon Claymore volumes cited are VIZ Media (en-us) editions, unless otherwise noted. Manga scenes (chapters) not yet translated cite Shueisha tankōbon (ja) editions. Manga scenes not yet published in tankōbon form cite Jump SQ (ja) editions. Fragments of Silver Omnibus (総集編 銀の断章 Gin no Danshou) 1–3, Shueisha, are only available in Japanese. Anime scenes (episodes) cited are FUNimation (en-us) editions, unless otherwise noted.

  1. Jump SQ, January 2013, Claymore, Scene 133, p. 757
  2. Claymore 23, Shueisha, Scene 133, p. 39
  3. Jump SQ, January 2013, Claymore, Scene 133, p. 789
  4. Claymore DS Game handbook, p. 28
  5. Claymore DS Game handbook, p. 28
  6. Jump SQ, January 2013, Claymore, Scene 133, p. 757
  7. Jump SQ, January 2013, Claymore, Scene 133, p. 759
  8. Jump SQ, January 2013, Claymore, Scene 133, pp. 760–764
  9. Jump SQ, January 2013, Claymore, Scene 133, pp. 765–767
  10. Jump SQ, January 2013, Claymore, Scene 133, pp. 767–768
  11. Jump SQ, January 2013, Claymore, Scene 133, pp. 769–771
  12. Jump SQ, January 2013, Claymore, Scene 133, pp. 771–772
  13. Jump SQ, January 2013, Claymore, Scene 133, pp. 773–774
  14. Jump SQ, January 2013, Claymore, Scene 133, p. 775
  15. Jump SQ, January 2013, Claymore, Scene 133, pp. 776–783
  16. Jump SQ, January 2013, Claymore, Scene 133, pp. 784–785
  17. Jump SQ, January 2013, Claymore, Scene 133, pp. 786–789
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